◆ Neighbours
◆ TerrainNeighbours() [1/2]
osgTerrain::TerrainNeighbours::TerrainNeighbours |
( |
| ) |
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◆ ~TerrainNeighbours()
osgTerrain::TerrainNeighbours::~TerrainNeighbours |
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◆ TerrainNeighbours() [2/2]
◆ addNeighbour()
void osgTerrain::TerrainNeighbours::addNeighbour |
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TerrainTile * |
tile | ) |
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◆ clear()
void osgTerrain::TerrainNeighbours::clear |
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◆ containsNeighbour()
bool osgTerrain::TerrainNeighbours::containsNeighbour |
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TerrainTile * |
tile | ) |
const |
◆ operator=()
◆ removeNeighbour()
void osgTerrain::TerrainNeighbours::removeNeighbour |
( |
TerrainTile * |
tile | ) |
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◆ _neighbours
Neighbours osgTerrain::TerrainNeighbours::_neighbours |
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protected |
◆ _neighboursMutex
OpenThreads::Mutex osgTerrain::TerrainNeighbours::_neighboursMutex |
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mutableprotected |
The documentation for this class was generated from the following file:
- /private/tmp/open-scene-graph-20220509-49031-9k54cj/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgTerrain/TerrainTechnique